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Chinese video gaming - Essay Example

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The world has well entered the twenty-first century, and along with it, the realm of whole new possibilities as well. The present paper focuses on the video games industry of China, a country that is slowly changing from an authoritarian ideal to a more democratic one. …
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It is obvious that this independence has definitely led to positive results for the country’s development. However, there are certain other aspects of the Chinese gaming industry that come to the fore on a closer analysis. The industry does not only have a positive side to it, there are also some negatives and drawbacks that can be seen. This is mainly in terms of the strict “state censorship” that the imported games pass through before reaching the markets of China (Wolf 108). Due to the various strict ideals of the government of China, it is not easy for foreign games to be sold in the markets.

The content of every game is thoroughly checked and those found inappropriate are either deleted from the games, or the game is banned altogether. The gamers, however, are not satisfied with the new version of the games and, therefore, they resort to pirated full versions of the game. The gamers fail to understand that the real objective behind this censorship is to “promote domestically made games,” in order to “protect the Chinese market” (Wolf 108). Studies have proved that the online games in China are now the “mainstream form of game consumption” and that the “market share of imported games” is on the decline (Wolf 109).

This is significantly so because the broadband development in the country has been increasing considerably and due to the fact that China has not turned into the “second biggest internet market” on the face of earth (Chung). Piracy in China is a major problem and it has created conflicts with “game manufacturers in Japan and United States,” putting the membership of China in the “global gaming community” into jeopardy (Wolf 109). The game manufacturers are forced to produce online games and are reluctant to.

With the massive advances in technology, man has transformed the impossible into the reality. Almost all fields have reached greater heights with the constant innovations in technology. This is especially so in the case of the entertainment field, including various industries such as movies, music, dance, gaming etc. The modern technologies in video gaming have taken entertainment to the next level through the creation of interactive user interfaces. For example, there are a lot of motion sensitive games that have become highly popular among the modern generation.

These games are designed in such a way that the game processor detects the movements of the human body and replicates those movements into the respective characters of the game. These types of games are popular throughout the world and the gaming industries of different countries, seeing the potential of this sphere, plan to work hard towards tapping this niche much more. One such country that has recognized the significance of this field is China and its gaming industry, which is now “one of the fastest growing interactive entertainment” industries worldwide.

Piracy in China is a major problem and it has created conflicts with “game manufacturers in Japan and United States,” putting the membership of China in the “global gaming community” into jeopardy. The game manufacturers are forced to produce online games and are reluctant to manufacture other games due to fear of piracy. Thus, the Chinese government needs to implement laws and devise ways in which it can get rid of piracy once and for all. The gaming industry in China is greatly influenced by “South Korea and the United States” and, therefore, it does import games from these countries in addition to Japan

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